GTKWave

Results 108 comments of GTKWave

There are already optimizations that do that at the pixel level so there should be no overdraws.  Cairo apparently is not built to be as fast as X, which doesn't...

A GPU should be able to draw millions or tens of millions of lines per second otherwise Spiderman wouldn't be flying around as well as he does on a PS5....

"Vectors with all bits = 0 are no longer missing the top horizontal line." Message ID: ***@***.***>Your call, but where they're handy is to spot all zero values quickly.All 1s,...

"How about drawing the all 0s/1s states with reduced opacity for the top/bottom line"Message ID: ***@***.***> That looks great and it communicates the same information.  I like that idea and...

My suggestion to solve this problem would be to release two versions of GTKWave. One regular version from the code that is on GitHub and a LTS release which is...

The fun part of this is in the 1.x version, there used to be a status pane in the upper left that communicated such info but it was eventually removed....

I don't see the problem at all either with specifying the var on the command line or using a .gtkwaverc file. Note that '1' vs 'yes' vs 'on' are synonyms...

OK, I didn't try the gtk3 version which is why I didn't see this. Try this.  I'll check in the fix into SF now. -Tony 538:/tmp/gtkwave-gtk3-3.3.115/src> diff -c menu.c.1 menu.c...

I'll look at the helpers/ directory source files in the near future.  As far the Verilator side of things go, there aren't any real security implications for FST files: it's...

The initial reason for putting gtkwave up on github was so Wilson could integrate into Verilator more easily, however that process worked for him to do that.  As far as...