Results 40 comments of gtk2k

The poor performance is not on the receiving side, but rather on the sending side, where the biggest problem is getting pixel data from RenderTexture and streaming it.

@antoined73 currently creating a signaling sample including source code modifications, so please be patient.

@antoined73 It's still not working perfectly and I get an error, but I've managed to send a VideoStream using signaling for the time being. Unity-> Web can send the video,...

@devluz It is heavy to copy the RenderTexture image to the canvas, that is, to get the RenderTexture pixel data every frame.

@fenos Thanx. The current implementation of the WebGL version does not fully implement the functionality of Unity.WebRTC. The first goal was to create a minimal implementation that would work with...

iOS 15.1.1 Safari occured same issue.

If you comment out the OnNegotiationNeeded event handler on the Unity side, it will work for the time being

According to the WebRTC API specification, iceCandidate generation starts after executing setLocalDescription(). So running setLocalDescription() should start IceCandidate generation and trigger the onIceCandidate event.

VisionPro does not have a GPS sensor.