ChaosModV
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Improved "Fake Death" effect
Current Improvements
- Now says "Mission Failed" when on a mission, followed by a random message and "[CHARACTER] died."
- If the player bails out of the vehicle when it is being detonated, it will instead wait a while then skip to the cleanup section. Originally, it would say wasted despite the player not having any logical reason to be "dead".
I have a suggestion: maybe add "Ignite Player" as well? on foot it kinda works well (make the fire stop when it reaches 1 health point then re-heal player and show "Fake Death". Would be a good idea to check if the player aren't invincible as it could interfere with the effect.) In a vehicle it is a bit different: "Ignite Player" normally just put the vehicle on fire and give you a good amount of time to stop the vehicle, leave it and take your distance (or you can just jump off the vehicle), you could lock the player inside of the vehicle, put the vehicle on fire for a short amount of time then fake blow it up.
I have a suggestion: maybe add "Ignite Player" as well? on foot it kinda works well (make the fire stop when it reaches 1 health point then re-heal player and show "Fake Death". Would be a good idea to check if the player aren't invincible as it could interfere with the effect.) In a vehicle it is a bit different: "Ignite Player" normally just put the vehicle on fire and give you a good amount of time to stop the vehicle, leave it and take your distance (or you can just jump off the vehicle), you could lock the player inside of the vehicle, put the vehicle on fire for a short amount of time then fake blow it up.
I wouldn't futz around with it. Make it simpler.
On foot, for the duration of the fakery the player catches fire and flails around, and seconds later they "die", and then stop flailing and get up as the fakery ends. (alternatively, make them immune to fire, and end the fakery without actually killing the player, so in the end all that happens is the player falls and flails around for a few seconds)
In a vehicle, the effect works exactly the same as the Detonate Vehicle fake effect, with the vehicle catching fire and, if the player doesn't leave it, exploding - and returning to normal afterward.