CastleOfR
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👯 Contributing guide?
Disclaimer: This has 💯% selfish motives, because I think this is wicked cool 😎 and want to contribute, if you'll have me.
Would you be interested in putting together a contributing guide? I would love to contribute to this, but I'm not sure where you are seeking contributions.
- Here is an example of a guide 👸 Jenny Bryan wrote for googledrive.
- Alternatively, it could be something quite simple like a list of things you hope contributors could add, like in the meetupr readme.
I wonder if Jenny Bryan knows she has her own emoji!
Giving the amount of time I have these days, I think I will add a list of things. Everyone is welcome to contribute, of course. The main issues are, from the top of my head, are:
- Major refactoring to the
initializeGamefunction, putting many repeating clauses in their own functions and possibly removing these functions toutils.Rwhich is empty (I couldn't do it!) - TEEEESSSTTING (I'm not that familiar with testing in R, and here it is a challenge because this is a maze, a process, we will never be able to cover all possible scenarios, so I would start with simple unit-tests of different functions)
- Separating ALL texts from game, so that the game would be completely configurable to be charged with another game or even translated to another language
- Answering issues such as the one you raised, need to be able to accept different answers, or here and there improve questions/hints/solutions (there are about 80 of them overall, and although I think I tested each and every one, the odds are against me).