pcsx-redux
                                
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                        Star Ocean hits reserved instruction & has graphics issues only with the GL renderer
Describe the bug
Both of these issues are caused only when using the GL renderer regardless of the CPU backend. I'm suspecting my GPUREAD and GPUSTAT being kind of rand(). Either that or the game is using VRAM as plain RAM and paging data in and out in a problematic way.
Unfortunately I can't examine either hypothesis at the moment because my computer hanged.
Expected behavior
None of this should happen.
Steps to reproduce the bug
Just run Star Ocean
Operating System
Any
PCSX-Redux version
Any
CPU model
Intel Core I7 5500u
GPU model
Nvidia 840M
BIOS version
Any
CPU emulation mode
Recompiler
Additional information
I really need to make this field optional