pcsx-redux
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Add option to manipulate UI save states from Lua
Describe the bug
As of now the lua functions have a different mechanism (from the UI menu options) to create and load save states.
Expected behavior
I could just use PCSX.loadSaveState( 1 ) PCSX.createSaveState( 1 ) and load/save from the UI slot 1.
Also, a option to indicate a global slot would be appreciated.