Gilles Roudière

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Well maybe, but how many of them are able to understand Event Sheets but not VisualScripting ? You're saying that "those guys are stuck with the engines they use because...

> How many are using the current visual script? I have no clue, but I believe not a lot for now. Most people seem to use GDScript for now, since...

> because its approach is purely state machine centric What ? I have no idea why you would think that. VisualScripting has nothing to do with state machines. > Which...

Come'on that is not that hard to understand, once again we're not targeting kids. And regarding the code organization, the problem is the same for event sheets. If you don't...

> @groud can we even group visualscript nodes like in blender? I don't remember seeing that I don't know. But if it's not implemented, I think it should be. >...

> @groud yeah it is. why would a game dev want to use event sheets when it's far more disorganized than simple gdscript code? No it's not, VisualScripting (or Event...

> well, that's where we differ :P because i think it's more than reasonable to compare them. especially since gdscript does everything they do, at a much more simpler level....

> This would be a bit more work but shouldn't be hard at all. I would really like to have your point of view on this idea @groud. Well, I...

I have the same issue with the pygmalion theme, but it seems the workaround (replacing `git_prompt_info` by `_omz_git_prompt_info`) does not work for me.

Hi. It's probably not fully related to the original issue, but I had this same `err = undefined` issue on a self-hosted instance. Basically, it happens when supabase is unreachable...