Gilles Roudière
Gilles Roudière
> > Alright, pushed an update to this PR. The MRP in #74478 gives me 120 FPS on my machine, which sounds reasonable enough. > > @groud I suppose the...
> Some crash when opening project: I've just pushed a new version, it might be fixed (I will need an MRP if it still happen, as I could not really...
> It's buggy (tested the latest artifact v4.2.dev.custom_build [https://github.com/godotengine/godot/commit/968d174f4819f811e46c54178dcb71d03ffc3431], things work fine in 4.2.dev5). Oh right, I can reproduce the bug. I'll have a look.
> It's buggy (tested the latest artifact v4.2.dev.custom_build [https://github.com/godotengine/godot/commit/968d174f4819f811e46c54178dcb71d03ffc3431], things work fine in 4.2.dev5). I pushed a new version, it should be solved now. > Sorting left to right (by...
> I mean if we want to preserve the previous sorting then we could add it in here. As per above I think it's a matter of defining a proper...
Could you check if this is still happening on RC3? We believe it might have been fixed.
I think this could be optimized, but not sure it's really urgent. Your example TileSet is huge (with a lot of tiles), so it's a bit normal it gets slow...
I've updated the PR to use another function instead. I think it's simpler to use than a bitfield enum.
> I don't know this issue is relate on the check failed or not: gdnative_interface_dump.gen.h will not be auto regenerate if gdnative_interface.h changed. @groud , I see the commit history...
I think the three buttons should be part of the left column so that (maybe?) the separator can be removed, and to avoid the weird gap between the separator and...