Gilles Roudière

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> Does not have to be this pr but could you add those navigation "quadrants" as you see fit in a draft / pr. Yeah, sounds good! Once this one...

> Whats the status on this one? Will it be added on the next patch? Im the one opened this https://github.com/godotengine/godot/issues/72405 and im struggling bad with crashes/freezes all the time....

I'll close this PR and open a new one, the changes are a bit different now and need more explanations.

Does this still happen on latest version ? i could not reproduce the bug.

> Yes it still does crash. I attached the tilesheet to this message. According to your video, that's kind of expected. You are creating around 35000 tiles by running the...

Sorry, this PR still need some work. I wrongly assumed that two tiles with the same Y coordinate would share a same Y local position. However, depending on the `tile_layout`...

> Can this be implemented for 3.5 tilemap as well? I guess it could. But it's not simple to implement in general. > then performance of an isomentric y-sorted tilemap...

> That's not true (at least or 3.5): It might look like it works, but it's likely not. If I am not mistaking, tiles are drawn from top to bottom,...

> But the tiles are flat, you're right. I didn't check it with tiles that have some height. In general, if the tiles are flat, then you do not need...

Alright, pushed an update to this PR. The MRP in https://github.com/godotengine/godot/issues/74478 gives me 120 FPS on my machine, which sounds reasonable enough.