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A 2 way binding system for unity using unirx

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var myReactiveProperty = new ReactiveProperty("hello"); var myInputField = GetComponent(); myInputField.BindTextTo(myReactiveProperty) .AddTo(myReactiveProperty); Is that the last myReactiveProperty fact myInputField?

`GameObjectExtensions.BindChildPrefabsTo()` should destroy instantiated prefabs during element removal from ReactiveCollection. But `GameObjectExtensions.onElementRemoved()` destorys transform of instantiated prefab instead of gameobject. This is not working if instance has RectTransfom. There are...