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Single Pass Stereo implementation

Open ThreeDeeJay opened this issue 7 months ago • 1 comments

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Where did this option come from? Was it available in vanilla Assetto Corsa or added in Content Manager? Can't find any mention of it in the code. It adds a significant performance boost in AC+CM so I've been looking into the possibility of enabling SPS in Unreal Engine 4/5 games using UEVR by adding this to the game's Engine.ini

[ConsoleVariables]
vr.InstancedStereo=1

*Apparently ACC uses it? Here's how it looks in The Callisto Protocol. Image But performance didn't improve, many objects are rendered incorrectly (each view seems to be a half of a 2D image), shader effects like shadows seem broken which might require fixing/recompiling and the UEVR dev said:

Image

ThreeDeeJay avatar May 13 '25 08:05 ThreeDeeJay

As per the settings menu you are in, SPS is included as part of Custom Shaders Patch.

CheesyManiac avatar May 13 '25 08:05 CheesyManiac