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A generic font caching C library with loading and rendering support for SDL.

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As it appears that the project has been abandoned, are there any active and maintained forks? Also, as the problem that this project tried to solve still exists, so are...

Hi all, When the renderer is created with SDL_RENDERER_ACCELERATED flag, the drawing text disapear after resizing the window. Using the SDL_RENDERER_SOFTWARE flag, it works well.

Was hoping to have some of the prs accepted if possible. Would help me use this in some of my projects.

I tried build SDL_FontCache with CMake, but it not build: ``` nikita ~/c++/hagen/src/SDL_FontCache $ cmake . -- The C compiler identification is GNU 10.2.0 -- Detecting C compiler ABI info...

Changed new_concat, line 134, to use two strcpy instead of strcpy and strcat. Since the length of const char *a is computed once to figure out the malloc of char...

When using the font found here: https://www.freejapanesefont.com/aozora-mincho-download/ it doesn't fully render characters that characters like g and j. Specifically it cuts off the bottoms of said characters.

fixes text disappearing when resizing window(tested on software and hardware accelerated renderers).

It seems trying to load a font (FC_LoadFont(...)) on a thread that isn't the main rendering one will cause an exception. If i try to use a thread: `std::thread(&SWindow::doFrame, this,...

When mixing drawBox with scale, text does not wrap up correctly This happens because FC_GetBufferFitToColumn takes scale as a parameter but does not actually scale anything. I solved this problem...