gret
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Request: add handling for converting Blender poses to unreal pose assets.
Blender poses only want the posed bones to have keyframes data. Unreal pose assets require zero transforms keyframes. For exporting a blender pose (for example for faceARKit face shapes) to unreal I need to manually keyframe the rest pose along with the changed bones. But this break's blenders about to blend poses.
Is there a way to add an option to automatically add or strip zero keyframes from an animation to allow non destructive conversion between blender and unreal poses?
Baking the action would keyframe every bone, isn't this what you want?
Is there a way to add an option
Add an option to what?
Can't help without more details.