Gaffer
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Spot light gobos (textures)
https://en.wikipedia.org/wiki/Gobo_(lighting)
A simple way to add a texture to lamps with 3d widgets for positioning the texture.
Would be nice to have options for blur, tint, etc.
Some great CC0 gobos from Sebastiaan Fiolet here: https://www.3d-render.nl/tag/gobo/
I won't have time to implement this properly for the 3.2 release, but here's what I've learnt for when I do get to it:
There's two ways to do gobos in Blender:
- Light textures
- Only works in Cycles.
- Really easy to set up (literally plug an image texture into the Emission node.
- Works best with spot lamps, but also technically works on point light and area lights. Does not work at all on sun lamps.
- Physical planes
- Works in any renderer.
- Fairly straightforward to set up the basics: It's just a plane with an image plugged into a Transparent shader, parented to the lamp.
- Works with any type of light.
- Will need controls for distance which affects softness of the shadows and potential issues like intersecting objects or casting additional shadows from other lights.
- Can look weird in reflections