Greg Tatum

Results 204 issues of Greg Tatum

When using clang to compile, I'm getting `-Wc++11-narrowing` errors which are blocking compilation. I was able to remove clang from my path, and force the build to using gcc, which...

Is there any way to destroy rStats after initing? I'm trying to integrate this into a multi-level environment, so I need to be able to take it apart. I'm not...

It would be helpful if there is a human readable changelog (I'm not seeing it if there is one). I'm migrating an earlier setup and am having issues figuring out...

enhancement
question

https://opus.nlpl.eu/opusapi/?source=en&target=ru&preprocessing=moses&version=latest ``` [ ... { "alignment_pairs": 139937785, "corpus": "CCMatrix", ... "version": "v1" }, { "alignment_pairs": 139937785, "corpus": "NLLB", ... "version": "v1" } ] ``` Then from: https://opus.nlpl.eu/ | corpus |...

## Intent So the API that I'm trying to make for materials is as follows. ``` javascript var material = FlatMaterial({ color: [1,0,0] }) .use(FogAugment, { color : [1,1,1], near...

For some reason the tests are failing. Need to do a deeper dive into this one. It could be electron, maybe travis can't handle the gl calls, or something in...

help wanted

- [X] Cache and share shaders - [ ] Draw opaque meshes (front to back?) - [ ] Draw transparent meshes (back to front) - [ ] Minimize state transitions...

It'd be nice to get some cameras and lighting going.

Need to come up with some way to ensure that the code has the correct behavior. Possible approaches to look into. * Manually mock the GL API and seeing what...

Figure out a way to pass in arbitrary data to draw calls based on their parents.