Gregou-PostProcessing
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Collection of various post processing effects for Unity
Gregou Post Processing
Collection of various post processing effects for Unity (Tested with Unity 2020.3.8f1).
- Made for the Post-Processing Stack V2.
- Compatible with the Built-in render pipeline.
Installation
Package Manager (recommanded)
- In your Unity projet go to Window/Package Manager
- In the Package Manager window, click on the top left + icon, then choose "Add package from git URL" and paste :
https://github.com/gregoiredelzongle/Gregou-PostProcessing.gitthen click on add.
Unity Package
- Go to the Release tab on the right, to get the latest .unitypackage
Usage
- Post Processing Stack V2 Quick start
- You can add more effects under "Gregou" dropdown list (see below for effects description).
Effects
Gregou Dither

Dithering effect similar to Lukas Pope's Obra Dinn image effect.
| Parameters | Description |
|---|---|
| Iterations | Error diffusion iterations (more means more diffused noise) |
| Sum Bias | Bias for the error diffusion (for more or less aligned patterns) |
| Dither Color | Apply optional color inside the dither pattern |
| Color Blend | Blend between source image and color for the dither pattern |
| Background Color | Apply optional color outside the dither pattern |
| Background Color Blend | Blend between source image and color outside the dither pattern |
Gregou Edge Detection

Edge detection effect using Sobel.
| Parameters | Description |
|---|---|
| Outline Color | Set color for the outline (black by default) |
| Background Color | Optional Background color (transparent by default) |
| Color Bias | Normal Bias for the sobel algorithm |
| Outline Width | Width in pixels |