Greg Lucas
Greg Lucas
This was fixed by: #23059
OK, I've reworked this now to keep track of the timers on the canvas and then iterate through them on close to clear out any pending timers, let me know...
@tacaswell since you're currently blocking, I'll ping for another look at the event loop work now that I've updated it with a set of timers and get your thoughts on...
We have just released v0.22 which should help with the compatibility between packages and installation much easier. Please open a new issue if you are still having problems.
After a long delay, I finally got around to pushing up some commits I've had around for a while. I added a new commit that transforms all of the source...
:100: agree on all fronts. I'm hopeful that this can be a short-term hit in performance, but lead to a more sustainable project and getting people to be able to...
Any other thoughts from people on this PR and the trade-off of the speed decrease vs ease of installation? @QuLogic this was mostly your work, so did you have a...
I like all of these thoughts for speed-ups! My question is do we want to keep implementing the speed-ups before accepting a PR, or do we merge something a bit...
> Maybe it being released slow will motivate some contributions One can dream 😄 (that is my hope too)
Latest commit adds the version gate to avoid the create/destroy Point geometry as @jorisvandenbossche suggested. I wasn't able to see much of a speed-up locally with that though. There is...