vertexshaderart
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Usability on mobile
I thought whipping up some vertex shaders would be a fun way to pass time on a long bus ride. However, when opening up one of my WIP shaders, I experienced some major usability issues, to my great sadness. In portrait orientation, where sufficient space would be available over the keyboard for the visualization and the code editor, the latter simply isn't present, nor is the menu, or any text. In landscape mode, everything seems to be working fine, except that after opening up the keyboard, there is so little screen space left, that makes any meaningful editing impossible.
If you have ideas for mobile PRs welcome. Instructions on how to run it on your home PC are in the README if you want to try modding it. Ideally whatever needs to happen on mobile would be CSS only or close to it.
As it turns out, simply using the "Request desktop site" function of Chrome makes it a whole lot better. A bit ironic, but works for quite a few websites.
That is odd,
Has anything changed that may have influenced this? currently I can use my iPad to edit in the mobile default, but if I do the 'request desktop site' I can't even place my cursor or anything
If you say "Ideally whatever needs to happen on mobile would be CSS only or close to it." so someone fix the issue. "request desktop mode" hasn't been designed for interactive websites ,just old static websites. for example chrome zooms in when typing. Best wishes.