SatisfactoryTools
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An option to show splitting fractions
When designing perfect splitting, often ratios pop up like 7/15 and 8/15 etc, which is very hard to figure from numbers like 124.44/min and 142.22/min.
It would be nice if it could be displayed like this:
--> 124.44/min (7/15) --> 142.22/min (8/15)
Hi, not sure about fractions, but I think I can show percentages, if that's enough? Fractions are sometimes hard/impossible to calculate.
Fractions are much better when designing splitters, percentages don't tell you much quite often.
E.g. how do you split 53.33% off?.. Well, if you know that it's 7:8 (i.e., 7/15 and 8/15), you can do this:
- split 1/3, 1/3, 1/3
- the middle one you now have to split into 8/15-1/3=3/15 and 7/15-1/3=2/15, so basically it's a 2:3 ratio, this can be simply done e.g. like so
- merge the side ones back and you're done, perfect 7:8 ratio
(The example above is not even so bad, what about 77.14285714285715%? Well, it's 27/35 in fact, so it's a 27:8 split ratio)
Using fractions is generally better than using floats for computations like this because it's completely lossless and there's no rounding errors (you can always show a fraction as a decimal, but you can't do the inverse). IIRC there's some JS libraries like Fractions.js
that are pretty good at this, too, which provides drop-in replacements for the built-in Number
.
If this app supported proper fractions, it would surely be a step ahead compared to all other calculators, I think :)
I'm gonna have a look at it, thanks. Although I never had any issues like that since I usually don't care about splitting ratios, manifolds (overflow method) work the same eventually, so I'm saving myself the pain of designing splitters and I just connect everything and it works :)
Agreed, manifolds are great within factories, it's more for cases of splitting some raw resources at the very-very start before they flow into production. Anyways, it's not that critical :)
Another thing I've noted - it takes a while to figure how much each node produces since you have to add it all up yourself, e.g. you have a constructor producing iron plates and then it splits into three nodes - you have numbers for all those arrows but not for the constructor node itself.
Thanks for the suggestion! There are plans to improve on displaying the info, so I'll definitely consider adding some extra QOL.