Weird list of byproducts for Turbo Motors
See https://www.satisfactorytools.com/1.0/production?share=0mG7okJpzH77epsjf8on
Apparently, it thinks making quite a bunch of additional high-speed connectors is worth the effort?
I have a similar problem here, but it's excess HMFs instead: https://www.satisfactorytools.com/1.0/production?share=cuWdGx3kmpbK8VoYSBnb
From FAQ on Tools' Discord server:
I'm getting extra byproducts that I didn't ask for This sometimes happens in some productions, not all byproducts can be used. Tools will however make sure to use as much as possible, before producing excess byproduct.
In some cases, the tool will convert byproduct to a different one. This often happens in maximise mode (which is best avoided). You can ignore it and keep the original byproduct. For technical reasons there's not an easy way to prevent tools from doing that. You can try disabling the recipes which the tool uses to convert the byproduct to a different one.
Similar but potentially related is this production chain for turbofuel splits the output of the Turbo Blend Fuel 56/44 into Turbofuel and Byproduct Turbofuel despite the recipe having only a single output.
I can't seem to reproduce it now, but I managed to have a byproduct of Heavy Modular Frame on a factory whose goal was to maximize regular Modular Frame and Motor, so it's certainly not working as intended.
Maximise doesn't optimise for raw resource cost, so it can do that. I usually recommend to switch to items/min once you know the maximum.
I understand that, but if I tell it to optimise for the amount of Modular Frames, and it somehow tells me to spend Modular Frames, something's wrong.
Well if you maximise two things together, it makes same amount of both, so it could very well just process excess of one to byproducts