In codex, turbofuel has the same icon as packaged turbofuel.
As title say.
- Go to Codex-->Items
- Look for Turbofuel. Both the liquid form and the packaged form displays the packaged turbofuel icon.
- Same goes when looking at the recipes. For example, look at the Rocket Fuel recipe page, the first recipe (standard recipe) show input the packaged turbofuel icon. You have to hoover over the icon to realize that you require the liquid form. This can lead to design mistake while building a factory (... and then you realize that you went to the pain of packaging and bringing packaged turbofuel when the blender requires liquid turbofuel).
I'm aware of this. It's not really a breaking bug, so I didn't focus on it too much, but I plan on looking at it and seeing why it does that. SInce the whole process is automatic, there may be some error in there.
Yeah, the same goes for Rocket Fuel and Ionized Fuel. The JSON file (in Docs, with latest release, Satisfactory 1.0.0.3) does show ...LiquidTurboFuel_Pipe....
"ClassName": "Desc_LiquidTurboFuel_C",
"mDisplayName": "Turbofuel",
...
"mSmallIcon": "Texture2D /Game/FactoryGame/Resource/Parts/Turbofuel/UI/IconDesc_LiquidTurboFuel_Pipe_256.IconDesc_LiquidTurboFuel_Pipe_256",
"mPersistentBigIcon": "Texture2D /Game/FactoryGame/Resource/Parts/Turbofuel/UI/IconDesc_LiquidTurboFuel_Pipe_256.IconDesc_LiquidTurboFuel_Pipe_256",
Are we sure something regarding turbofuel is not broken. When I try to calculate a turbofuel factory, it's unable to calculate the results. I have all base recipes enabled and resources set to map limits.
Neither "Turbofuel" nor "Compacted Coal" is a base recipe, they are both alts that need to be enabled.
Thanks!