poly2tri
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Can you share the algorithm paper that was implemented in poly2tri?
I want to learn the algorithm not just to use. can you share some papers or any helpful pages or materials? Thanks a lot
According to this page:
Based on the paper "Sweep-line algorithm for constrained Delaunay triangulation" by V. Domiter and and B. Zalik
The Python version here mentions:
Based on Raimund Seidel'e paper "A simple and fast incremental randomized algorithm for computing trapezoidal decompositions and for triangulating polygons" (Ported from poly2tri)
For anybody interested: