gravydevsupreme
gravydevsupreme
I think this game is always gonna be problematic with this plugin, because it is clearly dependent on the displayed text with various timings in order to synchronize the effects...
You could also try to set `TextGetterCompatibilityMode=True`. That might work, but probably not.
I would recommend trying with less specificity. Don't use the entire path especially if it looks like there are variable names in the path. To verify whether or not it...
In that case it's probably going to be a lot harder to determine the cause. You may need to use tools such [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) to determine what is going...
Did you ever manage to solve the problem you were having? I wanted to check out the game, but never really found a way to obtain it. Only found references...
Greetings, About UI resizing: You should simply keep default configuration (don't change EnableUIResize or ForceUIResize). About resizer files: You need to create a file in the text translation directory that...
Glad to hear you got it working. If your last sentence is a question you'll have to provide an example/rephrase it, because I don't understand.
I do not understand what 'intersymbol' is. What regex do you have and what translation does it result in? About fonts: This is not right. The font specified as `OverrideFont`...
This is certainly very interesting. Now, without knowing too much about this at all, is what you're asking for, the thing that this plugin provides? https://github.com/Vin-meido/XUnity-AutoTranslator-SugoiOfflineTranslatorEndpoint
As you may already know (since I saw you on the discord) this offline translator can outperform DeepL primarily because it has been trained in JA-to-EN Visual Novel data. So...