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Render `leisure=escape_game`

Open dfandrich opened this issue 1 year ago • 10 comments

Fixes #3368

This is a proposal for an icon and is currently untested.

dfandrich avatar Mar 07 '25 23:03 dfandrich

This will definitely need to tested at native resolution.

Saving the SVG as 14 x 14 PNG shows that much of the detail is lost: escape_game

The features need to be pixel-aligned as much as possible - the diagonal orientation of the key doesn't help here. The "prongs" of the key become too blurred as is.

The key is almost recognisable, but I couldn't work out that the other symbol was a clock at this resolution. A stopwatch symbol might be more readable at low resolution?

dch0ph avatar Mar 11 '25 19:03 dch0ph

I've rearranged the icon a bit to make it more legible.

dfandrich avatar Mar 13 '25 21:03 dfandrich

Test render:

image

Works for me. Key + stopwatch is distinctive.

dch0ph avatar Oct 17 '25 18:10 dch0ph

Thanks for testing.

Key + stopwatch is distinctive.

Distinctive yes, intuitive no IMO.

We use a key in symbols generally to indicate rental opportunities (car, bike, boat). A map user understanding that concept here would probably think something like clock rental.

In general i don't think considering our scope as a global map style we can depict any kind of culture specific game for which permanent structures exist and are mapped with a distinct symbol in a way that is intuitive. The way to go here would probably be to develop a general game symbol and aggregate different types of games with the same symbol.

imagico avatar Oct 17 '25 19:10 imagico

In general i don't think considering our scope as a global map style we can depict any kind of culture specific game for which permanent structures exist and are mapped with a distinct symbol in a way that is intuitive. The way to go here would probably be to develop a general game symbol and aggregate different types of games with the same symbol.

Looking at taginfo for leisure=escape_game, I don't see it being particularly culturally specific (beyond "most common in Western countries"). I agree that if were a class of "game things we might want to render", then it would be worth thinking about "game + X", but I'm struggling to think of any beyond attraction=maze, which would surely have a distinctive symbol of its own (both at very similar levels of usage, ~2.8k, as it happens).

dch0ph avatar Oct 19 '25 18:10 dch0ph

Having never seen a leisure=escape_game in reality i am not really the right person to assess the specifics of this. These are probably not so much culture specific (in the sense of a game broadly practiced in some cultures while uncommon in others) but subculture specific (popular within some parts of society in some cultures while unknown/unfamiliar to the majority of people in the same culture). Based on descriptions read it seems this could well be aggregated with leisure=amusement_arcade. There is also some similarity with historical reenactments and live action role-playing games - which are historically common in many parts of the world (more as cultural rituals, less as pure leisure activity though). Not aware of any established tagging for locations of those though.

imagico avatar Oct 19 '25 21:10 imagico

Thanks for testing.

Key + stopwatch is distinctive.

Distinctive yes, intuitive no IMO.

We use a key in symbols generally to indicate rental opportunities (car, bike, boat). A map user understanding that concept here would probably think something like clock rental.

In general i don't think considering our scope as a global map style we can depict any kind of culture specific game for which permanent structures exist and are mapped with a distinct symbol in a way that is intuitive. The way to go here would probably be to develop a general game symbol and aggregate different types of games with the same symbol.

Well you are actually renting a room during the escape game :smile: . That ofcourse does not mean I do not agree with your assessment. I do think some general game symbol would be more intuitive. Maybe a dice (to represent game) and a running man (to represent escape) combined if you want it to be more specific. This all assumes we do want a representation on the map for it.

EJlol avatar Oct 22 '25 06:10 EJlol

Well you are actually renting a room during the escape game 😄 .

And that is indeed a valuable idea - the broad class of game infrastructure could well be subdivided into commercial infrastructure (here you have to pay to use it) and non-commercial infrastructure (free to use for everyone).

For leisure=escape_game and leisure=amusement_arcade the commercial nature seems to be implied. For other things this distinction might depend on access tagging. Of course the key symbol in OSM-Carto symbology is not universally used for commercial infrastructure but more specifically for short term exclusive rentals of mobile things.

If you want to pursue this idea (common symbols for different kinds of games) i suggest to open a new issue.

For assessing if a specific symbol for a specific feature type is intuitive it often helps to try putting yourself in the shoes of someone who is unfamiliar with the feature type in question and the term(s) used for it. Is the result more likely on point or more likely confusion or misunderstanding? Don't try to approach this like playing charades and trying to spell out an English language term word by word or syllable by syllable. This will not work in a global scope map like ours.

imagico avatar Oct 22 '25 10:10 imagico

It's also worth remembering that we have an open issue (#3630) on rendering leisure=adult_gaming_centre (7.4k uses).

I don't see that it conflicts with leisure=escape_game, but it's good to draw attention to this related issue.

dch0ph avatar Oct 26 '25 13:10 dch0ph