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Remove/change rendering of landuse=village_green

Open tjur0 opened this issue 1 year ago • 1 comments

Expected behavior

Cut out paths are visible; rending is not confusing.

Actual behavior

Currently same rendering is used for landuse=village_green and landuse=grass. This leads to confusion over where the village green starts and stops. I have seen village greens where exclusively the grass part of a village green has been mapped as landuse=village_green and all other parts are cut out.

And having the same rending for landuse=village_green and grass discourages mapping the grass sperate. And is confusing as mappers think that paths have not been cut out of the grass.

I would suggest changing the rending to more leisure=park like or remove fill rendering and only have name reneging.

Screenshots with links illustrating the problem

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tjur0 avatar Dec 06 '23 08:12 tjur0

To be honest, I don't really understand the function of landuse=village_green. The idea seems to be to identify particular landuse=grass as "special community areas". So I can't really see why you would have a border between adjacent areas of village_green and grass? I'm not convinced that we need a special render for landuse=village_green, as a central green community area (the starting definition) will be fairly obvious from the location.

Given the similarity (visually and in function) between village_green and grass, using the same colour makes sense. You could have a thin darker green line as a boundary (as leisure=playground), but this might encourage tagging for the renderer, and there is already discussion that landuse=village_green is being overused.

dch0ph avatar Dec 30 '23 13:12 dch0ph