gaussian-splatting
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Holes appearing when render resolution is a lot bigger than training resolution
Hi there,
I was rendering the garden scene using the SIBR viewer set to 3840x2160 output resolution and the brick wall in the back of camera position 1 started to "fall apart"
Do I need to train 3d Gaussian splats on the desired output resolution? I'm starting to see holes when increasing the render resolution beyond the resolution I have trained on.
Is there a simple explanation for this issue? I can't get my head around this right now.
Thanks in advance Oliver