gaussian-splatting
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How do I render a point cloud that has an rgb value?
trafficstars
In the task I'm doing now, the value is extracted with rgb instead of sh, so I need to save the rgb value when I save ply.
So the result value in the ply file is rgb value instead of sh, is there a way to render it? I'd appreciate it if you could tell me how to save the rgb value I'm trying to save as sh in another way.