gaussian-splatting
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rendering with custom cameras Matrix
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When using nerf/instant-ngp before, each pixel of its image is actually represented by the starting point and end point of each ray(ray_o and rays_d) when rendering. It uses create_meshgrid() to generate a three-dimensional tensor and then operates to get ray_o and rays_d, so I can customize the ray to get every pixel I need. So in 3DGS, can its camera parameters(Matrix of ray_o and rays_d) be passed into the render pipeline in a similar way?