gaussian-splatting
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only 4 images selected by COLMAP as view directions optimized by 3dGS
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Hi everyone,
I recently tried to use 3dGS reconstructing objects from 2d images rendered by blender. I have taken around 90 pictures orbitting as a sphere (maybe in a bad way for colmap).
Taking certain latitude, the incremental angle varys from 22.5 to 45 degree. I guess this is even too large for colmap?
Because the convert.py only select 4 images from these 90, and only such narrow view is optimized by 3dGS, which results vey poor reconstruction.
log.txt As seen from the log, only 4 iamges are chosen to reconstruct.
I'm wondering if there's a standard for image selection, is it essential to have very continous viewport transfer?