Graeme Geldenhuys
Graeme Geldenhuys
Hi @Spasi Thank you for your reply, and it's very good news to know that a workable FreeBSD CI is available. I'll keep working on my FreeBSD support and let...
>Glad to see that there are still people interested in getting this working For sure. :+1: I have done many comparisons/tests between Linux and FreeBSD on my same hardware. I...
@qolarnix If you don't come right compiling one of the lwjgl-freebsd forks, I've compiled and packaged LWJGL 3.2.3 for FreeBSD 13.1 (amd64). You can download it here: http://geldenhuys.co.uk/~graemeg/minecraft-freebsd/ (yes, I...
I've got the same issue using Tokyo 10.2. I'll see if my client will allow me to upgrade to 10.2.2 or 10.2.3 and see if that fixes the issue. [edit]...
Original project doesn't seem to exist any more. :-/
Is there any solution to this yet? I'm using Delphi Tokyo 10.2.2 as well. [edit] Looking at the System.pas unit, I thought that adding the following code at the end...
Does MC 1.19.x work in FreeBSD, as it uses a newer LWJGL version than 1.17.x? I was just about to embark on investigating that, after switching back to FreeBSD (from...
I've backported the required GLFX method, compiled and packaged LWJGL 3.2.3 for FreeBSD 13.1 (amd64). You can download it here: http://geldenhuys.co.uk/~graemeg/minecraft-freebsd/lwjgl-3.2.3.1-freebsd.tar.7z (yes, I don't have a SSL certificate) Simply unpack,...
@glowiak Not sure what you mean. It's tar'ed (to keep file permissions), then 7-zipped to compress it. To unpack, simply run the following: ```shell 7z e -so lwjgl-3.2.3.1-freebsd.tar.7z | tar...
> A whole year and this still isn't resolved, what's up? Do I need to take a look at it? Honestly its the last bit of code I need from...