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spx: behavior of Sprite `die`

Open nighca opened this issue 1 year ago • 0 comments

Ideally die should stop all behaviors of current sprite, which includes:

  • Any event listening
  • Any future code (?)
  • Relationship with Game.Stop
  • What about dying (when there is animation for dying)?

Now the coroutine will be aborted for cloned sprites, while not aborted for prototype sprites.

nighca avatar Aug 13 '24 01:08 nighca