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Sample player crashes in _64klang_Render (
Hello,
I am facing an issue when trying the sample player. An exception is raised in _64klang_Render (access violation while reading at location 0x0000000000000010).
I am using Windows 10 / VS 2019.
I am investigating ... But if you have any idea it would be really helpful.
Thank you very much, and below is an extract of the stack, if it can help.
Player.exe!OSCILLATOR_tick(SynthNode * n) Ligne 1598 C++
Player.exe!BQFILTER_tick(SynthNode * n) Ligne 1771 C++
Player.exe!VOICEROOT_tick(SynthNode * n) Ligne 1142 C++
Player.exe!VOICEMANAGER_tick(SynthNode * n) Ligne 1099 C++
Player.exe!NOTECONTROLLER_tick(SynthNode * n) Ligne 561 C++
Player.exe!MUL_tick(SynthNode * n) Ligne 2106 C++
Player.exe!CHANNELROOT_tick(SynthNode * n) Ligne 532 C++
Player.exe!NOTECONTROLLER_tick(SynthNode * n) Ligne 561 C++
Player.exe!GLITCH_tick(SynthNode * n) Ligne 3701 C++
Player.exe!GLITCH_tick(SynthNode * n) Ligne 3701 C++
Player.exe!GLITCH_tick(SynthNode * n) Ligne 3701 C++
Player.exe!GLITCH_tick(SynthNode * n) Ligne 3701 C++
Player.exe!MUL_tick(SynthNode * n) Ligne 2106 C++
Player.exe!MUL_tick(SynthNode * n) Ligne 2106 C++
Player.exe!_64klang_Render(float * dstbuffer) Ligne 748 C++
Looks like node for OSCILLATOR_UDETUNE is null. By adding a check in the NODE_CALL_INPUT it does not crash any more, but the player is not acting very good ... Stopping the music after a few secs :(
fixed :)
i assume you used the provided demo song. i forgot to update the demo song with an export of the lastest version of 64klang in which i changed (added an input) the oscillator node. please pull and test again.
As discussed on Slack, it seems like it is an issue with VS 2019 compiler/linker. Issue not solved yet