goonstation
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Some radioactive materials decay plasma into fallout
About the PR
Allows materials, namely Cerenkite, to decay fallout on their same tile into fallout gas above a certain temperature threshold. The radioactive material will begin to lose its radioactive properties as it is used for this purpose
an example of an experimental setup I created in the development of this feature
Why's this needed?
Allows Toxins to create fallout gas for their own purposes, which may not be possible to obtain on some maps. It holds some value as having an abnormally low SHC, and thus may have a use in the environment. I plan to also give this gas an interesting use, also located in toxins, for scientists to desire to use this for.
Numbers are roughly an attempt at balance and allows a handful of cerenkite ores to convert a canister of plasma. Conversion is largely limited by how quickly the conversion cools existing gas, and such the bottleneck in production becomes heat transfer with the plasma gas.
Scientists are given the choice between creating a sealed chamberburn for an output mix containing low percentages of fallout at a high conversion rate, or using heat transfer between chambers to produce a more """pure""" final product.
Overall allows a lot of experimentation and choice into the methods of production, which I think is sorely needed for Toxins.
Changelog
(u)MeggalBozale
(*)Radioactive material at sufficient temperature will now decay some plasma into fallout gas.
Worth noting that this would allow "Cold TTVs" or so I believe to be made in toxins. AFAIK this refers to combining a low SHC, cold gas (fallout, namely, being a prime candidate here) with a high SHC, hot gas (agent b, plasma, or whatnot being candiate here) together to potentially create a maxcap in an alternate way. I would be for this since it's interesting and more difficult than current TTVs, so.
Thank you for all the feedback!! I will work on this asap.
Personally I'm not sure this is a good thing to add at all - fallout is hard to get on purpose because it's dangerous and expensive cpu-wise.
This should be somewhat difficult to get in large quantities from toxins, it's meant to be another option if there's no reactor or barrels around. As it is, it's possible to get 100 moles of radgas from any barrel of radioactive waste, which is not too bad to get on maps containing reactors. (And w/ a random room containing a lot of barrels). Radgas being dangerous is part of why I think it would be nice to make in toxins, as it could be interesting to use in explosives. (I'd like to iron out an idea like that and its practicality first, though.)
Not sure what I can do for it being CPU-intensive except for noting that this is, ideally, difficult to obtain in large quantities quickly using toxins. I can see if I can make it a little better, but I imagine it's just because radgas does so much already.
This will proc in reactors due to the trigger, but it will return for owner.loc not being a simulated turf. Reactor should be fine
A word on the balance, currently - the "radioactive" property has a 1:1 potential as mols of fallout. So one piece of cerenkite only would decay into 5 mols of fallout, though I can easily change this to be higher/lower depending on need for balance. I've not noticed too much harm from releasing a can of fallout, and doing so should take significantly more effort than plasma -- which is much more CPU-intensive than fallout is right now. And just to be sure, all materials now have a 5 second cooldown before decaying fallout (it was getting called a lot for a stack of 100)
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i haven't heard of any problems with this
Neither have I - but then again I haven't seen much feedback on it at all. The current state of it makes it hard for players to justify using, as far as I would know, I would expect more feedback to surface on this if/when there are more applications for fallout gas. Not sure if any uses for it would be greenlit though, I'd have to discuss them at the least.
with the buffed numbers it seems we've got one player on the discord messing around with the feature and doing good, considering the infrequency of players messing with toxins thats good to me