google-signin-unity
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Google Sign-In API plugin for Unity game engine. Works with Android and iOS.
This repo has lots of open issues and hasn't been touched for 2 years now. Also, if you import the most recent plugin package into 2019.4, you're immediately faced with...
I tried to import this package in three projects now and they all broke. The first two packages contained firebase packages required to run the auth. Upon importing the google-signin-plugin-1.0.4.unitypackage...
We're experiencing issues with Google sign-in in our Unity/Firebase game. Login always fails, with the error: SignInException: Exception of type 'Google.GoogleSignIn+SignInException' was thrown. This is not a useful error message....
I had this issue when i used **ContinueWith** like this ``` public async static void LoginGoogle() { GoogleSignIn.Configuration = configurationGoogle; GoogleSignIn.Configuration.UseGameSignIn = false; await GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationGoogleFinished); } ``` And after search...
I've been working on upgrading GoogleSignIn sdk recently including migrated my source code with issue #122 (Thanks for @lukezbihlyj by the way). And I found out that the library doesn't...
if I login into Google sign-in first and sign out, and then sign in with other firebase auth method and then again come back and try to sign in to...
Is this library built based on the access token size limit?
Build for iOS. Second authentication via Google account leads to application crash. Steps: - I first log into the client with Google account; - do logging out; - log in...
After importing this Unity package TMPro does not work anymore. Unity version 2019.1.0f2 Error: PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Unity.Compat.dll included for the current platform. Only one...