quilkin
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Benchmark: Multiple UDP clients and servers
The other thought I had too was it might be worth doing benchmarks with multiple udp clients (maybe more than current cpu on the machine?) and multiple servers, and look at the same things.
I think this would be a good variable to benchmark
Originally posted by @XAMPPRocky in https://github.com/googleforgames/quilkin/issues/479#issuecomment-1029219531