quilkin
quilkin copied to clipboard
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and mor...
Previously the default from `serde` and the default from `Default::default` were slightly different (namely admin was null). This fixes that and removes the superfluous requirement to provide a config file...
Fixes #553 at least for me. This is much faster on both macOS and Windows (it also removes the WSL requirement on Windows as you can now build with `docker...
**Is your feature request related to a problem? Please describe.** With the original use of `slog` debugger the logging level was tied to the build level - debug logging on...
TL;DR - WSL on Windows hurts a lot, so it would be good if we could use something that is (a) potentially native to the Rust ecosystem and (b) doesn't...
**What happened**: Not sure when this started, but it's passing CI (which is another issue) ``` 2022-08-08 23:19:12 [INFO] (mdbook::book): Book building has started thread 'main' panicked at 'called `Result::unwrap()`...
Writing a list of issues, PR's and tasks to complete that are blocking a 0.4.0 release: ### Required * [x] Merge of #527 (or what new PR it becomes) -...
**What happened**: Running through all the [examples[(https://github.com/googleforgames/quilkin/tree/main/examples), they break because they have the old config yaml fomat. **What you expected to happen**: For them to work. **How to reproduce it...
Currently make's `build-image` steps does everything required to produce a full release image for Quilkin. This process can be quite long for development work (being optimistic it can be like...
**Is your feature request related to a problem? Please describe.** Once we have the Agones integration from #506, we don't currently have a way to automatically test the integration end...
It would be lovely to have some kind of simple [xDS](https://github.com/googleforgames/quilkin/blob/main/docs/xds.md) example in https://github.com/googleforgames/quilkin/tree/main/examples One potential idea I had, was to do something on the client side proxy, that adds...