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Architecture and terminology

Open yuryu opened this issue 5 years ago • 2 comments

Here's the overall architecture of Triton:

image

In scope:

  • Triton server
  • Client SDKs for Java and Go

Out of scope:

  • Game servers and/or gateway servers for each game service
  • Game clients and direct access from game clients

Terminology

  • User: developers who want to build services with Triton
  • Server: the triton server running on Cloud Run
  • Client: the client sdks that users use to integrate their services to Triton
  • SDKs: client code to call triton services
  • Game client: actual game client on PC and game consoles
  • Game server: game servers or gateway servers that consumes the Triton APIs to store/load data

I'll add this to the docs directory once I get sign-offs. I'll update this issue as I get feedback.

yuryu avatar May 19 '20 21:05 yuryu

Here is an architecture diagram that includes integration with pluggable interfaces for authentication and authorization in Triton. image

loranger2k avatar Jun 04 '20 05:06 loranger2k

image

One proposed change to support large-file uploads. gRPC streaming is currently not supported by Cloud Run, so one solution is to create a separate server that handles large file upload/download via HTTP. This creates some added overhead on the game server/gateway server perspective (needing to switch between protocols).

hongalex avatar Sep 21 '20 21:09 hongalex