Why the gameserver fleet is getting shutdown by itself
Fleet file :
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: andarbahar-fleet
namespace: pfcpro
labels:
app: andarbahar-fleet
spec:
replicas: 1
scheduling: Packed
strategy:
type: RollingUpdate
rollingUpdate:
maxSurge: 25%
maxUnavailable: 25%
template:
metadata:
labels:
app: andarbahar-gameserver
agonesdevfleet: andarbahar-fleet
spec:
ports:
- name: default
portPolicy: Dynamic
containerPort: 443
protocol: TCP
health:
initialDelaySeconds: 60
periodSeconds: 60
sdkServer:
logLevel: Info
grpcPort: 9357
httpPort: 9358
template:
spec:
containers:
- name: andarbahar-gameserver
image: sonu121/andarbahargameserver:2
imagePullPolicy: Always
resources:
requests:
cpu: 100m
memory: 200Mi
limits:
cpu: 300m
memory: 300Mi
envFrom:
- configMapRef:
name: pfcpro-games-config-map
env:
- name: AZURE_TABLE_GRAIN_STORAGE_TABLE_NAME
value: "andarbaharGamesTable3" # in minutes
- name: AZURE_TABLE_GRAIN_REMINDER_TABLE_NAME
value: "andarbaharReminderTable3" # in minutes
- name: DELAY_DEACTIVATION_OF_GRAIN
value: "60" # in minutes
- name: AMOUNT_TO_BE_COLLECTED
value: "10"
restartPolicy: Always
FleetAutoscaler file :
apiVersion: "autoscaling.agones.dev/v1"
kind: FleetAutoscaler
metadata:
name: fleet-autoscaler-andarbahar
namespace: pfcpro
spec:
fleetName: store-andarbahar-fleet
policy:
type: Buffer
buffer:
bufferSize: 1
maxReplicas: 1
sync:
type: FixedInterval
fixedInterval:
seconds: 30
Messaged got when auto shutdown :
Can you share the event log for the GameServer that got shutdown?
https://github.com/googleforgames/agones/issues/3143
Would it be the same problem?
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