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Windows game server example failed to start on GKE cluster
What happened: Following the instruction, the Windows game server example failed to start on GKE cluster because of health check failure.
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal PortAllocation 11m gameserver-controller Port allocated
Normal Creating 11m gameserver-controller Pod simple-game-server-windows-nc6xm created
Normal Scheduled 11m gameserver-controller Address and port populated
Warning Unhealthy 8m6s gameserver-sidecar Health check failure
What you expected to happen: The game server should be in Ready state.
How to reproduce it (as minimally and precisely as possible):
-
export GCP_CLUSTER_NODEPOOL_WINDOWSINITIALNODECOUNT=5
-
make gcloud-test-cluster
-
kubectl create -f https://raw.githubusercontent.com/googleforgames/agones/release-1.29.0/examples/simple-game-server/gameserver-windows.yaml
-
kubectl get gameservers
and then describe the gameserver to check its status
Anything else we need to know?:
Environment:
- Agones version: 1.29
- Kubernetes version (use
kubectl version
): 1.24 - Cloud provider or hardware configuration: GKE
- Install method (yaml/helm): yaml
- Troubleshooting guide log(s):
- Others:
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