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Making project in Android Studio SDK (1.4) fails

Open theoknock opened this issue 9 years ago • 9 comments

When making the project in Android Studio SDK (1.4), the following message is generated during the Gradle sync:

/Users/jamesalanbush/Downloads/shadercam-master/shadercam/build.gradle Error:(6, 0) Cause: org/gradle/api/publication/maven/internal/DefaultMavenFactory Open File

screen shot 2015-12-01 at 10 03 21 pm

theoknock avatar Dec 02 '15 06:12 theoknock

Thats really strange theo - try git cloning the project again in a different directory and then using "Import gradle project" from scratch again, and let me know if it causes the same error. and make sure that u have all the same sdks and support libs installed

trippedout avatar Dec 03 '15 03:12 trippedout

Tried it; same thing...

Sent from Outlook

On Wed, Dec 2, 2015 at 7:35 PM -0800, "Anthony Tripaldi" [email protected] wrote:

Thats really strange theo - try git cloning the project again in a different directory and then using "Import gradle project" from scratch again, and let me know if it causes the same error. and make sure that u have all the same sdks and support libs installed

— Reply to this email directly or view it on GitHub.

theoknock avatar Dec 03 '15 03:12 theoknock

Can you try setting your project to use the gradle wrapper?

http://stackoverflow.com/questions/32220047/gradle-error-after-studio-update

You need to make sure your build tools are fully up to date as well

trippedout avatar Dec 03 '15 03:12 trippedout

Same thing. Could you send me a screenshot of your app running on your phone, and with one of the filters applied to the preview? That may be all I need to determine whether to use this project as a starting point for mine...

Sent from Outlook

On Wed, Dec 2, 2015 at 7:49 PM -0800, "Anthony Tripaldi" [email protected] wrote:

Can you try setting your project to use the gradle wrapper?

http://stackoverflow.com/questions/32220047/gradle-error-after-studio-update

You need to make sure your build tools are fully up to date as well

— Reply to this email directly or view it on GitHub.

theoknock avatar Dec 03 '15 03:12 theoknock

https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip and https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision

both use it, and have screenshots.

importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.

trippedout avatar Dec 03 '15 04:12 trippedout

Do you have a build I can just install on my phone for a test run?

Sent from Outlook

On Wed, Dec 2, 2015 at 8:01 PM -0800, "Anthony Tripaldi" [email protected] wrote:

https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip

and

https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision

both use it, and have screenshots.

importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.

— Reply to this email directly or view it on GitHub.

theoknock avatar Dec 03 '15 04:12 theoknock

Both of those apps I linked - just install from Google Play - they are free and user shadercam explicitly

trippedout avatar Dec 03 '15 04:12 trippedout

Oh, duh... I was on my iPhone; didn't get routed to Google Play, didn't realize it was an app. Anyway, I'll give it a try. Thanks! Sent from Outlook

On Wed, Dec 2, 2015 at 8:01 PM -0800, "Anthony Tripaldi" [email protected] wrote:

https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip

and

https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision

both use it, and have screenshots.

importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.

— Reply to this email directly or view it on GitHub.

theoknock avatar Dec 03 '15 04:12 theoknock

No problem - and BOTH of those apps are part of android experiments, meaning they are fully open sourced as well! go check em out, lots of good code :)

trippedout avatar Dec 03 '15 04:12 trippedout