shadercam
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Making project in Android Studio SDK (1.4) fails
When making the project in Android Studio SDK (1.4), the following message is generated during the Gradle sync:
/Users/jamesalanbush/Downloads/shadercam-master/shadercam/build.gradle Error:(6, 0) Cause: org/gradle/api/publication/maven/internal/DefaultMavenFactory Open File
Thats really strange theo - try git cloning the project again in a different directory and then using "Import gradle project" from scratch again, and let me know if it causes the same error. and make sure that u have all the same sdks and support libs installed
Tried it; same thing...
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On Wed, Dec 2, 2015 at 7:35 PM -0800, "Anthony Tripaldi" [email protected] wrote:
Thats really strange theo - try git cloning the project again in a different directory and then using "Import gradle project" from scratch again, and let me know if it causes the same error. and make sure that u have all the same sdks and support libs installed
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Can you try setting your project to use the gradle wrapper?
http://stackoverflow.com/questions/32220047/gradle-error-after-studio-update
You need to make sure your build tools are fully up to date as well
Same thing. Could you send me a screenshot of your app running on your phone, and with one of the filters applied to the preview? That may be all I need to determine whether to use this project as a starting point for mine...
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On Wed, Dec 2, 2015 at 7:49 PM -0800, "Anthony Tripaldi" [email protected] wrote:
Can you try setting your project to use the gradle wrapper?
http://stackoverflow.com/questions/32220047/gradle-error-after-studio-update
You need to make sure your build tools are fully up to date as well
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https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip and https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision
both use it, and have screenshots.
importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.
Do you have a build I can just install on my phone for a test run?
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On Wed, Dec 2, 2015 at 8:01 PM -0800, "Anthony Tripaldi" [email protected] wrote:
https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip
and
https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision
both use it, and have screenshots.
importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.
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Both of those apps I linked - just install from Google Play - they are free and user shadercam explicitly
Oh, duh... I was on my iPhone; didn't get routed to Google Play, didn't realize it was an app. Anyway, I'll give it a try. Thanks! Sent from Outlook
On Wed, Dec 2, 2015 at 8:01 PM -0800, "Anthony Tripaldi" [email protected] wrote:
https://play.google.com/store/apps/details?id=com.androidexperiments.lipflip
and
https://play.google.com/store/apps/details?id=com.androidexperiments.tunnelvision
both use it, and have screenshots.
importing this project directly might not be your best bet - i just started a new project today using the instructions in the readme and using compile('...') in my gradle and it works fine, but i'll definitely look into your issues.
— Reply to this email directly or view it on GitHub.
No problem - and BOTH of those apps are part of android experiments, meaning they are fully open sourced as well! go check em out, lots of good code :)