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Add compile-time generated shader definitions.

Open benvanik opened this issue 8 years ago • 0 comments

Find minimal shader module definition (exported functions, push constant ranges, binding slots, etc) and add to shader_tool output. To allow the compile-time headers without requiring the use of embedded shaders a new header file (--output_spirv_layout={input}_layout.h) could contain the information.

benvanik avatar Jul 12 '17 20:07 benvanik