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A collection of tools, libraries, and tests for Vulkan shader compilation.

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[GL_EXT_texture_shadow_lod](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_shadow_lod.txt) provides various missing overloads for sampling `sampler2DArrayShadow`s. Their absence in GLSL is baffling and an awkward constraint in e.g. cascading shadow map implementations. In theory you can work around...

glsl on it's own doesn't allow multiple entry points, spir-v does. So I propose a feature, just like `#include`, to support multiple entry points, once converted to spir-v Proof of...

`shaderc` is available as a port in [vcpkg](https://github.com/microsoft/vcpkg), a C++ library manager that simplifies installation for `shaderc` and other project dependencies. Documenting the install process here will help users get...

Hello, When packaging shaderc for Debian, I noticed asciidoctor fails to convert glslc/README.asciidoc to the manpage format: ``` asciidoctor -b manpage glslc/README.asciidoc -o glslc.1 asciidoctor: ERROR: README.asciidoc: line 1: non-conforming...

(Since I'm not sure if this is the appropriate place to ask this question, I'll apologize in advance.) Is HLSL 2021 supported with glslc? If that's not the case, are...

I'm on windows using the VS compiler. I downloaded the project via the downloads section for windows. And I went into my project settings and added the include directory into...

Latest Glslang Latest SPIRV-Tools Latest SPIRV-Headers (except NV raw access chains)

Fix executing the Python scripts during build from source. The problem is that `${PYTHON_EXECUTABLE}` is undefined. This leads to the `add_custom_target` calls trying to execute the Python scripts directly, which...

On create github release entry is created email notification to those whom have set in your repo the web UI Watch->Releases. gh release can contain additional comments (li changelog) or...

Hello everyone. I’m using one of the newest LunarG’s Vulkan SDK (v1.3.275.0) to develop my application and newest NVIDIA Game Ready driver for my GTX 1660 Ti. I want to...