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Compiler Can Emit Multiple Precision Decorations Causing Optimization to Fail With Internal Error
Vulkan SDK 1.3.290,0 shaderc v2023.8 v2024.1-9-g3ac03b8 spirv-tools v2024.3 v2022.4-513-g0cfe9e72 glslang 11.1.0-1009-gfa9c3deb Windows 11 / Intel x86_64
Issue first occurred using Vulkan SDK 1.3.283.0
When constants are defined after precision statements that are not highp the compiler will emit multiple precision decorations causing optimization to fail with an internal error.
shaderc: internal error: compilation succeeded but failed to optimize: ID '22' decorated with RelaxedPrecision multiple times is not allowed.
%float_0 = OpConstant %float 0
This script repros the issue.
#!/usr/bin/env bash
cat << EOF > repro.vert
#version 450
#if !defined(SHOW_CASE)
# define SHOW_CASE 0
#endif
#if SHOW_CASE == 0
// error case
precision mediump float;
precision mediump int;
#elif SHOW_CASE == 1
// workaround 1
precision highp float;
precision highp int;
#endif
const float kfVal = 0;
const float kfValCopy = kfVal;
const uint kuVal = 0;
const uint kuValCopy = kuVal;
#if SHOW_CASE == 2
// workaround 2
precision mediump float;
precision mediump int;
#endif
in vec4 aPos;
void main() {
gl_Position = aPos;
}
EOF
function compile() {
glslc \
--target-env=vulkan1.1 \
-fauto-map-locations \
-g -O \
-o repro.vert.spv \
-DSHOW_CASE=${1} \
repro.vert
}
echo -n "Compiles without error..."
compile 1
echo "done."
echo -n "Compiles without error..."
compile 2
echo "done."
echo "Compils with error:"
compile 0