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CompileGlslToSpv should allow custom entry point for GLSL

Open Gpinchon opened this issue 2 years ago • 0 comments

Thanks to glSpecializeShader it is now possible to specify custom entry points for shaders in OpenGL, shaderc should allow for custom entry point when compiling GLSL, not only for HLSL.

Gpinchon avatar May 18 '22 18:05 Gpinchon