project-gameface
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Integrate blink detection
I think blink is high priortity for this project reading the range of issues that people are already trying..
Needs
- One eye (L/R)
- Both eyes (re: #23 )
- Port Eyecommander Algorithms for blink (https://github.com/AceCentre/EyeCommander) (this would also fix #23)
- Invert blink (re: #17 )
I can see this getting tricky. We might need a general "Eye Detection" UI that replaces what is currently the UI for sensitivity in eye blink detection. In that dropdown we may then have a "Invert" checkbox and a choice of detection techniques. But still L, R, Both eye blinks (3) options needed in the dropdown picker.
It would be great to have more options. it would also be nice to add keystrokes as toggle options for the interactors for those with limited face movement. There are programs that create onscreen tiles assigned to keystrokes.