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RhythmGame codelab should synchronize UI, input and audio better

Open dturner opened this issue 4 years ago • 0 comments

Currently the RhythmGame codelab assumes that touch input, screen output and audio output latencies are all effectively zero. It should be updated to properly synchronize the various events, maybe add a manual latency compensation - this would be particularly useful on API <27 where getLatencyMillis doesn't return a useful value.

dturner avatar Mar 30 '21 09:03 dturner