magika
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[NEW CONTENT TYPE REQUEST] Can you guys offer the training program and dataset for expand its ability?
What type of file would you like magika to detect? Examples:
- "Nintendo Binary Revolution RESource (.brres)"
- "Valve Map Format file (.vmf)"
- "Blender save file (.blend)"
- "RPG Maker 2000/2003 Lcf DataBase (.ldb)"
- "COLLADA file (.dae)"
- "Unreal Engine Asset (.uasset)"
What software can create/open these files? Examples:
- "BrawlCrate"
- "Valve Hammer Editor, included with any Source Engine game on Steam."
- "Blender"
- "RPG Maker 2003, easyRPG, Wolf RPG Editor"
- "Many 3D modeling softwares."
- "Unreal Engine"
- "Any text editor."
Where can these files be found? Examples:
- "Dump the ISO of any of these Wii games"
- "Use bspsrc to decompile the BSP files of any Source Engine game. Use GCFScape to extract even more BSPs from 'dir.vpk' files. Make your own with Hammer."
- "https://blendermarket.com/categories/models, https://www.turbosquid.com/Search/3D-Models/marketplace/blend, https://sketchfab.com/store/3d-models/blend?ref=store-home"
- "Any RPGMaker 2000/2003 game."
- "Unreal Marketplace"
- "placeholder.zip"
If possible, please provide a specification for this file type. Examples:
- "https://wiki.tockdom.com/wiki/BRRES_(File_Format), https://horizon.miraheze.org/wiki/.brres"
- "https://developer.valvesoftware.com/wiki/VMF_(Valve_Map_Format)"
- "https://www.collada.org/2008/03/COLLADASchema"
- "https://gota7.github.io/NitroStudio2/specs/sequenceArchive.html"
- "http://www.amnoid.de/gc/Rarc.txt, https://kuribo64.net/wiki/?page=RARC, https://wiki.tockdom.com/wiki/RARC_(File_Format)"
- "https://www.3dbrew.org/wiki/CGFX, https://mk3ds.com/index.php?title=CGFX_(File_Format)"
- "https://mk8.tockdom.com/wiki/BFRES_(File_Format), https://wiki.vg-resource.com/BFRES, https://wiki.oatmealdome.me/BFRES_(File_Format)"
Additional context Add any other context or screenshots about the feature request here.