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LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.

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In the leveldb/table/block.cc file, the member function ParseNextKey() of the Block::Ite class, when updating the member variable restart_index_, the last judgment condition of the while loop (**GetRestartPoint(restart_index_ + 1) <...

Just fix a typo in slice.h.

I have a leveldb with 4 levels (0~4). It took a long time since too many delete mark in last level to be filtered. Why? What should I do to...

leveldbutil --version -rpath=/opt/homebrew/Cellar/leveldb\@1.22/1.22/lib/ dyld[20240]: Library not loaded: @rpath/libleveldb.1.dylib Referenced from: /opt/homebrew/Cellar/[email protected]/1.22/bin/leveldbutil Reason: no LC_RPATH's found Abort trap: 6

- Implement mutex locking in the Arena class to ensure thread-safe operations across Allocate, AllocateAligned, and related methods. - Refactor Arena's internal logic to prevent deadlocks and ensure efficient memory...

pass 0 int const char* will be nullptr. nullptr + 4 is ub,

I've read some source code of Iterator and having this confusion about `Iterator::RegisterCleanup` ``` void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) { assert(func != nullptr); CleanupNode* node; if (cleanup_head_.IsEmpty()) {...

Is there any plan to publish a new release?

## Description We run a simple workload on LevelDB that inserts two key-value pairs. The two inserts end up going to different log files, and the first insert is set...