filament
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"Prepare View Uniforms" not updated for transparent picking under certain condition
filament 1.56.6
to reproduce(case 1)
- enable transparent pick
- disable ssao
- enable shadow directional light the "Picking Render Pass" use frame uniform buffer from shadow pass;
to reproduce(case 2)
- enable transparent pick
- disable ssao
- disable shadow directional light
- crash
I think it has something related to frame graph, which I have not checked.
Could you provide the OS/GPU/Backend you're using? Thanks!
@show50726 iPhone 12, iOS 18.5, metal
There is a high-chance this is fixed by #8973. @JackKaiXing if you can try it that would be helpful, but either way we will get to it too.