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Bloom gets stretched when the destination rendertarget isn't a multiple of 16

Open Nemi26 opened this issue 11 months ago • 0 comments

Describe the bug The bloom buffer gets stretched when the view resolution isn't a multiple of 16

To Reproduce Steps to reproduce the behavior:

  1. launch gltf-viewer, enable flare to make it more apparent, then slowly resize the width of the window. every 16 pixels, the bloom will snap into place and be stretched in the intermediate resolutions.

Expected behavior Bloom should scale appropriately with the view resolution

Screenshots Here's a video:

https://github.com/user-attachments/assets/4257831c-31cf-4076-ad4a-e0fcbaaf3ad7

Logs none

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • GPU: NVIDIA RTX 3060TI
  • Backend: OpenGL

Additional context

Nemi26 avatar Jan 18 '25 16:01 Nemi26